

#4th ed shadowrun character sheet series#
It would also be the first of a series of linked games sharing the same game world. It was conceived as a dark, moody, urban fantasy game with a unique gothic feel that harkened back to TSR's Ravenloft. Vampire was notably new in many respects. Talking about that theme, the power of belief, fueled the second half of Vampire game design." I was always fascinated by what made people believe so strongly when I didn't seem to believe at all. My father was a Lutheran minister, and I think that played a huge role in not only Vampire but the whole WoD series. The game and the world became about religion and belief. In an "Ask Me Anything" interview on Reddit Rein-Hagen referred to the idea of Cain as the progenitor of all vampires as a "big turning point." He commented further: "I was trying to shy away from religion. Inspired by a comic book given to him by White Wolf business partner Stewart Wieck, Rein-Hagen developed the idea that the cursed character of the Biblical Cain was the original vampire. Some of Vampire 's central themes of the power of belief developed out of Rein-Hagen's religious upbringing.


He wanted to go beyond what Anne Rice had done by creating individual vampires, with a whole secret vampire society and culture. Rein-Hagen stated that he purposefully did not read Anne Rice's Vampire Chronicles until "very late" in the development process but admitted she was probably an influence on the vampire films that inspired the game. Rein-Hagen felt that hunting vampires, as a game premise, would get boring, so he came up with the idea of a game wherein the players played vampires instead of hunting them. Vampire was inspired by role-playing games (RPGs) such as Call of Cthulhu, RuneQuest, and Nightlife, as well as the writings of Joseph Campbell and vampire films such as The Lost Boys. 6.5 Television, web series and other media.In 1996, a short-lived television show loosely based on the game, Kindred: The Embraced, was produced by Aaron Spelling for the Fox Broadcasting Company. Several associated products were produced based on Vampire: The Masquerade, including live-action role-playing games ( Mind's Eye Theatre), dice, collectible card games ( The Eternal Struggle), video games ( Redemption, Bloodlines, Swansong and Bloodlines 2, Bloodhunt), and numerous novels. It is set in a fictionalized "gothic-punk" version of the modern world where players assume the role of vampires, who are referred to as "Kindred." and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other. This sheet made formfillable by Kyle "SquireNed" Willey.Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. Matrix Condition Monitor 1 2 3 4 5 6 7 8 9 10 11 12 S/P/R/CF Type/Target Range Duration Drain Weapon Dam Acc AP Mode RC Ammo Weapon Reach Dam Acc AP SPELLS / PREPARATIONSRITUALS / COMPLEX FORMS Tests these modifiers are cumulative within and across damage tracks, One damage track, the character takes a 1 Dice Pool modifier on OverflowFor every 3 boxes of damage on any Physical Limit: Mental Limit: Social Limit:įake IDs / Related Lifestyles / Funds / Licenses Physical Damage Track Stun Damage TrackBody EssenceĬharacters have 8 + (Body 2, round up) boxes on the physical damage track black out extra boxes.Ĭharacters have 8 + (Will 2, round up) boxes on the stun damage track black out extra boxes. Permission given to copy for personal use. Shadowrun is a registered trademark of The Topps Company, Inc., in the United States and/or other countries. CHARACTER _PLAYER _NOTES _Ģ013 The Topps Company, Inc.
